


The aforementioned term became popular following the publication of Jason Schreier’s lengthy report on the failure of Anthem for Kotaku.

Darrah didn’t leave under negative circumstances, but he did label the oft-touted “BioWare magic” development cycle as a “shit process” in an interview with PC Gamer. Darrah in particular played a massive role in the creation and production of the Dragon Age series, so his departure was certainly a blow to the community. While Walters leaving may not be anything more than it appears to be, there’s no denying there have been a notable number of senior departures from the Edmonton studio in recent years.įirst, BioWare general manager Casey Hudson and Dragon Age executive producer Mark Darrah departed the studio in December 2020. Others argue that developers depart studios all the time, and it’s nothing to be concerned about. On one side, there are those who argue that Walters leaving the studio in the midst of Dreadwolf’s development is a troubling sign for the game. With the news of veteran BioWare writer Mac Walters leaving the studio after a lengthy nineteen-year service, a fresh discourse has sparked in the Dragon Age community regarding the development of Dreadwolf.
